Crazy, but in a good way.
Near- infinitely expandable.

K, on the focus of the game

ADVENTURES ARE THE GAME. ADVENTURES ARE THE REASON WE HAVE A GAME AT ALL. WE DON'T EVEN NEED RULES IF WE DON'T HAVE ADVENTURES THAT THOSE RULES FACILITATE.

TOZ, on how to be a good 4e character:

Swallow.

FrankTrollman, on expansions and balance:

If people feel that their system mastery is being rewarded by the super secret character they made with a race from Law of the Jungle using a PHB class that relies heavily on options from Castles in the Sky and a subclass from Borders of Chaos, then that player feels pretty clever - and the game designer feels like he just sold some dude four books.

Parthenon, on player cooperation:

And having powers that work well together is another incentive to cooperate. Like giving candy to children to get them into your van: you can force them in there anyway, but if you give them incentives in the form of candy they will be more willing and less likely to complain and scream molestation.

@темы: sauce